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JDPoZ

4 Game Reviews


Wow, you are AWESOME!

I was just looking at my old review for one your previous boxhead games. You implemented just about every single one of my suggestions from my old review.

Thank you so much for listening to us! And keep making these games! Put them on PSN and XBL with even MORE features!

I wouldn't hesitate to drop at least $10-$15 for an online multiplayer-enabled version of Boxhead: The Zombie Wars.

THIS is a game I would pay $$$ to D/L on PS3/X360!

What an incredible work of simplicity and brilliance! This is the kind of arcade style game I would pay $$$ to download on something like Xbox Live or the PSN! I love it!
You could cash in BIG time with something like this! If you DO (and please, PLEASE do) decide to make a version for consoles and make some moolah on this, I do have only a few suggestions:

1. More levels!
It would be great to see some even bigger levels with interactive sorts of parts, like doors you could shut, barricades, defensive weapons systems you could activate, etc.

2. More weapon types and upgrades!
Dual pistol upgrade, minigun, Laser rifle, flamethrower, and some rediculous weapons like a satellite based beam cannon, air strike, a mech or tank you could get in, or a nuke. Maybe you could even have some defensive style weapons like a forcefield grenade, sentry robot, decoy, or turret based guns.

3. More enemy types!
How about super zombies, zombies on fire, super demons, etc. With all those new weapons and such, you'd need some more challenge as well to balance it out.

4. Here's the coupe dé grace... MULTIPLAYER!
Just imagine... having up to 7 (you'd have to do either online multiplayer or on the PS3 for its 7 controller ports) people at once standing together to face the zombie horde, or against one another, having zombies to send to their friends' base in a way similar to the weapon upgrade scoring system.

With these suggestions implemented, you could very well have the next Geometry Wars on your hands! Anyway, thanks for reading this, and hats off to your great addictive game! Can't wait to see what's next!

Looks great. But I can't shoot...

I understand that sometimes little bugs happen. That's one issue I've dealt with with my own submissions (text not appearing right, elements not quite perfectly aligned, etc.)

But... not having the primary mouse button work in your flash submission is inexcusable. I've played all sorts of games on Newgrounds (some similar to this exact game, with arrows controlling your character and mouse controlling your aim and weapon fire) before and had NO problems. I've never had any problems with the mouse button working on my logitech G5 gaming mouse nor the built-in trackpad on my Powerbook G4 Laptop (yes, it's a mac) with ANY content available on Newgrounds. So don't any of you dare crap out the old, "It's because you're using a Mac" line. For this inexcusable folly in your submission, I must give you a 0.

However, other than the lack of firing ability, this is a fairly stylish looking piece.
I honestly look forward to your next functional submission.

Most intuitive puzzle game since Tetris.

Ok, let me criticize first, then praise: I think it needs some in-game music, and perhaps some sound effects. Oh, and of course... more levels. That's all I think can improve this work. I like the design and color of the game and must say I'm most impressed with the intuitive design of this game. I managed to start without instructions and figure out what the controls and goal of the game was. I have to say that I stumbled at first, but after playing a few levels, I got the hang of it. I think one of the hardest levels was 16, but I managed to beat all 30 levels. Congratulations on making such a fun and addictive game. I hope to see a sequel or updated version soon.

I grew up on this site. I hope it always remains a place for creative independent animators and game developers.

Age 40

UX Designer

LA Tech, Guildhall at SMU

Dallas, TX

Joined on 6/24/04

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